Gemix 2

Gemix 2

Discover the awesome slot Gemix 2 for a chance to trigger exciting game features and have plenty of fun playing!


    Gemix 2 Game Overview

    The bet sizes available in Gemix 2 range from 10p to £20.  

    This is a cluster pays slot machine, which means that there are no paylines. 


    Crystal Charge

    The Crystal Charge meter increases with each win.

    You need to collect 25 winning symbols for it to be half charged.

    If the meter is half charged, once cascades have ended, one of the following Crystal Charge effects will be activated:

    • Chain Lightning - two corner symbols will shoot out electrical arc hitting symbols, which will transform into one of the two corner symbols
    • Light Beam - one symbol present will shoot out horizontal and vertical light rights. All symbols in the hit column and row will turn into a different symbol 
    • Crystal Wrap - one symbol will be selected at random. All instances of that symbol will warp into other symbols
    • Nova Blast - one symbol will be randomly chosen and explode. All adjacent symbols in a seven-symbol diameter will also be removed from the reels, leaving a cluster of core symbols on the reels. The cluster will consist of the same symbols

    The game will continue as normal once the effect has been played - this gives you more chances to charge the Crystal Charge meter and trigger more effects.

    Collect 50 winning symbols to Super Charge the meter.

    If this happens, all four Crystal Effects will trigger at the same time and you will win a 2x multiplier. 

    The feature will also re-trigger and the multiplier will increase by 2x - up to a maximum of 20x - each time you collect 50 winning symbols. 


    World Patterns

    This game consists of four Worlds: Sky Knight’s World; Miner's World; Princess' World and Wizard's World.

    Each World has two patterns, which you need to complete in order to progress to the next World.

    Complete patterns by winning on the indicated grid positions.

    If you complete a World, the Pick a Pocket game will be activated - this gives you a chance to win the current World Bonus. 

    The World Bonus increases with each win.

    There are four guardians in this game - one for each World.

    Each guardian has its own Wild symbol. 

    The first guardian to appear will be the guardian of the world. 

    Guardian Wilds replace all other symbols - each time one features in a winning combination, it will be removed from the reels.

    If Crystal Charge is triggered during the round, any Wilds that appear will turn into Miner Wilds.

    Additional information about each world:

    • Sky Knight’s World - a maximum of two 2x2 Mega Wilds can appear, which act as single symbols with a 1x multiplier. Wilds will be removed if part of a winning combination
    • Miner’s World - Up to 10 Wilds can fall from above and land on different reel positions. They will replace any regular symbols in their place. Wilds will be removed if part of a winning combination
    • Princess’ World - an Edge symbol will be selected as a starting point, which will then turn into a Wild. That Wild will continue to spread to neighbouring symbols until it reaches a present Edge symbol. Wilds will be removed if part of a winning combination
    • Wizard’s World - in this World, up to five Sticky Wild symbols can appear, which will remain on the grid for an entire round or until the Crystal Charge feature in enabled. Sticky Wilds do not drop to the bottom of the screen when other symbols explode nor will they be removed when part of a winning combination

    Only the highest multiplier is used for each winning cluster.


    Return to Player 

    Return to Player (RTP): 96.26%.

    The expected return is the amount we pay out to players relative to the amount of wagering on the game. 

    For example, if we take £100 of wagers we will, on average, pay out £96.26 of wins.